DragonBoyz

Tsuto's journal
What's under the black box

After the battle Tsuto’s journal was all that was left of him,
Another goblin raid may soon be in our future.

He was not only in league with goblins but has a quasit on his side. Her lair must be somewhere down the mysterious smugglers tunnel we found.

They plan to release Malfeshnekor. Can’t be good for us.

His “love” the daughter of Tobyn the priest, is undergoing some horrible transformation into… something unspeakable. I’ll say it: a succubus. OMG Look at her … well we can’t because she wears a strange black box.

We are doomed, doomed( well not me because I haven’t really decided which side I’m on yet)

- Mal

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A morning reverie interrupted
how to get free room and board for life

I yawned hugely and took another sip of tea as I read through my spells I’d prepared for the day one last time. Just after finishing there was a knock at the door. And standing at the door was the pleasant Halfling housekeeper that had been cleaning our rooms for the past fortnight, Bethana as I recalled. She looked upset. Motioning her in the rest of the group gathered around from their adjoining rooms to hear what had upset her. She told us Ameiko was missing since late last night. She led us to her rooms and we found a message from Ameiko’s brother Tsuto. It intimated their father had betrayed the town and that she should meet him at the glassworks the night of her disappearance. Forthwith our stalwart band set out to the glassworks. (I’m thinking we could call ourselves the Takahashi Tigers but no takers yet…)

Trudging through dew moistened grass in the pre-early dawn we could see the smoke from one single smoke stack already burning in the works. When none of the doors were readily open I took out the lock repair kit (sanctioned by sheriff Hemlock earlier that week I’ve reminded Altus) to remedy the situation.

Within we encountered goblins who had raided the place apparently earlier in the day and rescued a local ranger. As we ventured further into the works we found increasing signs of mayhem left behind by raiding Goblins.

Hatching a quick plan that relied upon the eternal greed and desire for chaos that is a goblins nature we succeeded in surprising a group of them in the main furnace room of the works. The grim scene there included many burned and dismembered bodies and culminated with the tortured body of Ameiko’s father entombed in molten glass likely while he was still alive.

Higgins quickly took advantage of the situation by filling the room with grasping plants that smashed their way in through windows surrounding the room. Lendon proved to be quite adroit laying waste with rapier and spell upon the goblins around him. The Ranger left the troupe with a reassuring first impression, by rushing into the room, flipping over a goblin, impaling him with a swift stroke of the sword in mid air and landing with a self-satisfied smile as he listened to the goblins lifeless body crunch to the broken glass on the floor behind him.

Ameiko’s long lost brother joined the frey soon after and nearly dropped me with an arrow. But a combination of a huge wolf harrowing his flanks, and massive hammer blows from a giant paladin who with his last breath before passing out fell upon Tsuto, ended the conflict. We later found Ameiko and rescued her (free room and board for life! He he) and found evidence of some evil plans being put in motion that may soon affect the town. Not bad for an early mornings work and if we hurry back we might still catch what’s left of breakfast at the Rusty Dragon

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Goblin tribes
and how to find them

The ranger seems to be a good person despite her cold blue eyes. Fortunately for us, she has a lot of information about the local goblin tribes that we can use to get to the bottom of what is going on around Sandpoint.

Mosswood Goblins

  • This is the largest tribe.
  • They are the furthest from Sandpoint (East and South)
  • Held back by internal feuds

Bird Cruncher Goblins

  • Closest to Sandpoint (SE)
  • least aggressive

Lick Toad Goblins

  • Marsh to the south

Seven Tooth Goblins

  • In Shankswood to the Eas
  • Raid Sandpoint’s dump to make weapons and armor

Thistletop Goblins

  • Along the coast East and North

The fact that all five tribes were involved in the raid is extremely unusual. The Goblins commonly attack in small groups but there must be a leader who is strong enough to unite all of the tribes. There are currently 5 Goblin heroes (if one could call a Goblin a hero) who may be at work.

Big Gummut

  • Mosswood tribe
  • legend that he is the mix of a hobgoblin and a wild boar

Coruvus

  • Seven Tooth trige
  • Has a prized magical longsword
  • He disappeared several months ago

Vorka

  • Cannibal
  • Lick Toad tribe

Ripnugget

  • Thistletop tribe

Brithasemmus

  • Bugbear
  • lives to the North
  • Visits all of the tribes and trades in magic items
  • hates elves

Now if only I can teach this elf witch how to fight skeletons…

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Skeletons and hunting and bears. Oh my!
Season of the Witch

How did I fall in with this crew?

A wizard “Akahashi” and a druid " " I can respect, but a paladin? What are we to do with a paladin?

The town celebrated our victory over the goblin hoards. Aldrin Foxglove a nobleman from Magnimar, took us on a boar hunt. The boar fell prey to our spears and the druids Entangle saved us from a sloth of bears (look it up. sloth means a group of bears)

While feasting on the boar the sheriff came to beg our aid on another quest. A heroes work is never done. The tomb of Tobin ( a false but beloved priest) had been desecrated. A gang of goblins climbed the wall and broke in. We entered the dark tomb to search for clues. My Light revealed 4 piles of rotting bones which sprang to life with murderous intent. Akahashi greased the floor to slow them and we made a strategic retreat. I badly injured a skeleton with my blade “Scorpoin sting” and the paladin was able to finish it off with his clumsy blade.
The others were soon dispatched but we discovered that Tobin’s body was missing.

The sheriff recruited a ranger Shaleyloo Endosona to help in our hunt for the goblins and Tobin’s body. He then left for Magnimar to recruit more men to help the town.

We were left to guard Sandpoint.

Days later early in the morning Bethana Korwin (elderly halfing maid)(not my type) woke us.
Amiko Kajitsu was missing and only a day after her own father Langiko disowned her.
We discovered a note from her brother Tsuto. He suspects their father was involved with the goblin raid. He set a late night meeting at the glassworks where he is the foreman.

We had had to find Amiko(she’s hot).
We have to find Tobin’s body.
We have to save Sandpoint from the goblins.

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Entering the kobold lair...
Rescuing the wizards fiance

As the evening started, Midge and barbarian stood at the end of an alley while waiting for Cleric and Nineleyn finish discussing the parties next steps with a kobold. Suddenly the kobold took off running toward the end of the alley, but before getting very far became mist-like and disappeared. Cleric and Nineleyn examined the tracks and determined that the running kobold became lighter (in weight) for several steps before disappearing entirely.

Meanwhile, a humanoid male that Midge noticed was watching the entire affair starting walking toward the end of the alley. Dressed as a street urchin, Midge thought this person might have had a hand in the kobold abduction so decided to approach the human for questioning. Rather than shy away, the youth warily approached midge and said he had a message to deliver. Through questioning, the youth relayed that he had received a notice to deliver this message a couple of years before on this specific night to a party of people who talked with a kobold who then disappeared… the message indicated the party should proceed to a local tavern for information regarding the kobold disappearance.

Proceeding across town to the indicated tavern, the party found the establishment to be rather seedy. Nervously walking in, the party approached the barkeep and asked if there were any messages left for them. Eyeing them warily, the barkeep relayed that he did have a message and handed it over to the party. Further questioning indicated the barkeep had received a message oddly about two years before indicating that the party would come in to the bar this night and that he should relay the message on how to access the kobold lair. He knew no other information about where the message came from or what would happen but was both paid well to deliver the message and threatened to have his secrets revealed should he not deliver the message accordingly.

The party proceeded down into the kobold lair, which was found by following sewers beneath the city. Wary of traps, the party proceeded for some time before seeing offshoot passageways to the left and right ahead, as well as kobolds who appeared to be lookouts. The kobolods used arrows with tanglevine spell to trap the party and prevent them from advancing to attack. When the party retaliated with spells and arrows, the kobolds ran into a side passage and released a huge boulder that began rolling down the sewer toward the now-held party members! Thinking quickly, the mage cast rope trick allowing he and the cleric to climb to safety while Midge and the barbarian leapt into side passages. As the boulder streaked past, it did manage to clip both the mage and barbarian scraping them up significantly.

Enraged by this the party pursued the kobolds taking them out as they descended into a new chamber. The last couple of kobolds called to ‘Gerty’ to arise from the sewage and debris around the room and help them. Gerty turned out to be an Otyugh who fought the party with the kobolds lashing out with vine-like arms and biting with its huge maw. Eventually Midge saw an opening and running underneath the creature managed to slice up into its entrails felling the horrid beast.
Otyugh.jpg

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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